Day 3 / 6: Art style
I kinda got the sleek look nailed down i was looking for and i think i'm done tweaking and experimenting with it. This day i concentrated only on the art style, so the whole day was kinda wasted.
Programming-wise i did some dialog related stuff, mainly a "bark dialog" system for flavor dialogs (like if you pass by a friend or something, there is a little greeting text over the character). Also i did some UI basework, but i don't think this is gonna be a UI-heavy game at all. I kinda dislike if UI takes too much attention, you can't really "dive" in to the game if you have an interface you need to concentrate too. That's like two focal points you're splitting your attention to, and it takes away from immersion.
So 3 days nailed (lazily), and 3 more to go. This time the content creation is not an issue because there is no big level or a lot of assets (as was my previous jam game, that ended up being kinda barebones), so i'm hoping i can write a hell lot of code and do some actual game design (mainly writing dialogs) this time.
Crab Box
Status | Prototype |
Author | Roistock |
Genre | Role Playing |
Tags | Comedy, Dark Humor, Unity |
More posts
- Day 4 / 6: Artstyle, laziness, planksMar 31, 2020
- Day 2 / 6: Music, faces, handssss!Mar 29, 2020
- Day 1 / 6: General Idea, Music, 3D Character draftsMar 28, 2020
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