Day 4 / 6: Artstyle, laziness, planks


Yes.

I did close to nothing today.

I fixed some weird shader bugs and tweaked the general outlook a bit. Modeled a plank, because that texture was not quite fitting, at least for me. Did some graphical experiments & tweaks, and i could spend the rest of the jam doing this, but i seriously need to stop it. 

What the game is still lacking:

  • Sound effects
  • Game Logic
  • Dialogs
  • Props
  • Proper gameplay design
  • Night sky from the time/day cycle (this should have been done by far with this much time dedicated for experimenting with style ":D")
  • Animations (but i'm a Mixamo-fanboy, so propably gonna use Mixamo animations, no big deal here - saving time was the reason i chose it)


Realistically, i could spend the last 48 hours doing something that can resemble a game, but nothing close to original plans. Too bad, i always concentrate on the wrong things and can't keep to scope in line. Let's see what i can come up with gameplay-wise.

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