Day 2 / 6: Controllers, level building
Night Market 2077 » Devlog
Today i've started modeling quite a bunch of props. Added also a simple controller and some speedways. Tweaked the look to the direction i want and i am starting to like it.
Next step is to expand the level and program some of the gameplay elements. Since this is a jam game, i am starting to have a little gut feeling that this game could go feature-creeping easily. There is sounds & musics to be done, and they will take at least a day, so i have only a few days left to have the graphics and gameplay nailed down.
This is what you get, when you start with only a vague idea about the game and go art style first.
Get Night Market 2077
Night Market 2077
Status | In development |
Author | Roistock |
Genre | Adventure |
Tags | 3D, Cyberpunk, Hacking, Pixel Art, PSX (PlayStation), Retro, Synthwave, Unity, weeklygamejam, wgj |
Languages | English |
More posts
- Day 6/6: Scrapped features and quick bugfixesMar 05, 2020
- Day 5/6: Last 20 hours left.Mar 04, 2020
- Day 4.2 / 6: Security cams, bugs, vending machinesMar 04, 2020
- Day 4.1 / 6: Hacking, Beer, Game StatesMar 03, 2020
- Day 3 / 6: UI, Interactions, Level BuildingMar 02, 2020
- Day 1 / 6: Art StyleFeb 29, 2020
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