Night Market 2077
A downloadable game for Windows
"You thought you've experienced being smashed, hammered, zombie-drunk? Wrong. You haven't. Try the new hacker drunk simulator 2020 and experience the most bonkers drunk you've ever had."
Follow the project for future updates, as i disabled some features [cameras, more complicated 'quests'] from the game since the quest system & NPC system somehow messed up the build. I fixed the thing, but i had no time to rewrite things. As you can see by playing, there is no "ending" or a real goal, so think of it as a hacking & drinking simulator.
Unfortunately i didn't have the time to fix the game, so this is a really barebones version of the game, but i hope you have fun!
All the assets were made by me.
Controls:
- Mouse - Aim
- WASD - Move
- Space - Jump
- Shift - Run
- Left mouse - Use left hand item
- Right mouse - Use interactable object in the game world
- Scroll - Scroll through items
- Left Mouse + Scroll (if PDA selected) - Scroll through tabs in PDA
Hacking:
- Select a chip from the bottom
- Place it onto a blank slot
- Your goal is to direct the signal to the end point
- Every chip will direct the signal, if it's conditions are met (for example in the picture above: selected chip will direct if upper left is lit up and the lower one is not)
Known issues:
- Messages should be sent only once, but sometimes they are triggered multiple times
- Hacking game may instantiate ending points on to the screen (but they are inactive so they don't affect the game)
- Left hand could stagnate and it breaks the game, as you can't use it. I have reproduced it once, so it is a rare one.
- Some randomly generated puzzles are unsolvable
But yeah, keep an eye on this in the future, if you liked the premise.
Status | In development |
Platforms | Windows |
Rating | Rated 4.7 out of 5 stars (3 total ratings) |
Author | Roistock |
Genre | Adventure |
Made with | FL Studio, Unity, Audacity, GIMP, 3ds Max |
Tags | 3D, Cyberpunk, Hacking, Pixel Art, PSX (PlayStation), Retro, Synthwave, Unity, weeklygamejam, wgj |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Download
Development log
- Day 6/6: Scrapped features and quick bugfixesMar 05, 2020
- Day 5/6: Last 20 hours left.Mar 04, 2020
- Day 4.2 / 6: Security cams, bugs, vending machinesMar 04, 2020
- Day 4.1 / 6: Hacking, Beer, Game StatesMar 03, 2020
- Day 3 / 6: UI, Interactions, Level BuildingMar 02, 2020
- Day 2 / 6: Controllers, level buildingMar 01, 2020
- Day 1 / 6: Art StyleFeb 29, 2020
Comments
Log in with itch.io to leave a comment.
Show post...
good idea game
I absolutely loved the art style of this game, it reminds me of the old PS1 style vibe. I was actually going to ask how you were able to copy it so well, because I've been wanting to make a game like that. Overall though, I enjoyed the premise of the game and think it has real potential! Good job.
Thank you! Well, there were few things that i think were crucial to the artstyle, and i'm thinking about posting a post-mortem in the near future to tell about the process in a more detailed fashion, but basically:
1. Low resolution textures with decent pixel art
2. Low polycount on 3d models
3. (World) camera renders to a small resolution texture, that is then scaled to the screen size (in this game it was 480x270px, firstly 384x216px)
4. Every texture had no filtering (bi-linear, tri-linear etc.) - in Unity you can use "point filter" -option
5. Use billboarded (pixel art) sprites as 3d objects (such as the hands or NPC's in this case)
There was an actual vertex displacement shader for simulating the PSX-like vertex "twitching" effect, but i scrapped it, because i couldn't make it work with shadows and lights other than vertex lit - and it looked like crap compared to the current way of doing it.
I added some bloom, grain and chromatic aberration as post processing.
The game looks really good, I loved exploring it.
Especially liked the slav party and emotional bridge
Thanks! I was pondering between letting there be a "hole" in the barriers of the explorable world, so you could find a way to walk around in the "set pieces" of the level (and therefore explore the "behind-the-scenes" parts of the world), but it would've been a cheap trick.
Oh! looks like he needs some alcohol to say something smart...
3 hackings later:
I Love it 🤣🤣🤣
But it was something smart! The potential partners were just simple planes with simple sprites animated in 2 frames. The main character was being controlled by you! Who were the most händsome män in the (game) univers after all?
For somewone like me, who made game first time, this game looks big and awesome. Design is really good. Good to meet fellow комрадес so suddenly.
Спасибо! The scope was maybe too much and i had no clear vision from the start. So you're from Russia, i assume? Greetings from the neighbor (из Финляндии)
Almost Russia, Ukraine. Maybe, because i'm never touching 3D because it is too much complicated, and it's too tight.