Day 5/6: Last 20 hours left.
Okay, so i think i got the messaging (=quest) system about right. I'm going to scrap dialogs and simplify the NPC interactions. A lot. In the next few hours i'm trying to get as much of the remaining programming tasks complete and after it, straight to building the level. Quest system is a very very simple one - open up a questline by triggering something, get messages from the quest sender, complete quests and questlines. Linear, simple. Altho, there can be multiple questlines open, i doubt there's time to do anything complicated with it.
And what comes to saving system, i will re-evaluate it later. I think it has no priority right now, when there's a serious lack of content - therefore - a lack of playtime. Why use precious content creation time to developing game data serialization, when those hours are going to go wasted as jam games are usually played once only.
Now, crunch -->
Get Night Market 2077
Night Market 2077
Status | In development |
Author | Roistock |
Genre | Adventure |
Tags | 3D, Cyberpunk, Hacking, Pixel Art, PSX (PlayStation), Retro, Synthwave, Unity, weeklygamejam, wgj |
Languages | English |
More posts
- Day 6/6: Scrapped features and quick bugfixesMar 05, 2020
- Day 4.2 / 6: Security cams, bugs, vending machinesMar 04, 2020
- Day 4.1 / 6: Hacking, Beer, Game StatesMar 03, 2020
- Day 3 / 6: UI, Interactions, Level BuildingMar 02, 2020
- Day 2 / 6: Controllers, level buildingMar 01, 2020
- Day 1 / 6: Art StyleFeb 29, 2020
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