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Devlog
Submission to Weekly Game Jam - Week 138
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Devlog
Day 6/6: Scrapped features and quick bugfixes
March 05, 2020
by
Roistock
1
I wish i could've had a day more to finish this, as i encountered some strange bugs during runtime when i made a build. It seems scriptableobjects are sensible. Luckily i got it fixed, but i disabled...
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Day 5/6: Last 20 hours left.
March 04, 2020
by
Roistock
1
Okay, so i think i got the messaging (=quest) system about right. I'm going to scrap dialogs and simplify the NPC interactions. A lot. In the next few hours i'm trying to get as much of the remaining...
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Day 4.2 / 6: Security cams, bugs, vending machines
March 04, 2020
by
Roistock
1
The day has gone by planning how to crunch this in the last 30 hours or so. I fixed a hell lot of bugs (even tho there's still quite a bunch left, but nothing critical). The last few time-consuming ta...
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Day 4.1 / 6: Hacking, Beer, Game States
March 03, 2020
by
Roistock
So there's a sufficient enough minigame that uses collectible chips. There's still a huge workload ahead, but one of the biggest features is now behind. I mean, beer drinking. There's even a believabl...
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Day 3 / 6: UI, Interactions, Level Building
March 02, 2020
by
Roistock
Got a lot done today, mainly programming. NPC's are now modular (gender, different random bodyparts, anims), added UI, usable items, interactable props, cool level design things (light ropes, roof ter...
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Day 2 / 6: Controllers, level building
March 01, 2020
by
Roistock
Today i've started modeling quite a bunch of props. Added also a simple controller and some speedways. Tweaked the look to the direction i want and i am starting to like it. Next step is to expand the...
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Day 1 / 6: Art Style
February 29, 2020
by
Roistock
So this is my entry for the Week Jam 138, "Hack". Going for an First-Person hacking game in a PSX-era inspired art style. So a lot of pixel art, retro shaders and low poly modeling to do. General idea...
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